Australian Bench Minor Rules – 2011

Equipment, General Rules of Play, Contact and general court behavior, Time-outs etc.

Equipment

1 – 1.1 Teams will consist of 8-9 players, only 3 players from each team may be on the court at any one time.

1.2 – Teams will be required to wear matching colors.

2 – Any common type of bike is allowed. (BMX, road, track, mountain)

2.1 – The bike must have at least one mechanism for stopping. (i.e., handbrake, fixed wheel)

2.2 – You may not add anything to the bike to help block shots (e.g., a bar under your BB, netting in the front triangle) with the exception of wheel covers.

2.3 – Mallets and bikes may not have dangerous protrusions (bolts sticking out, jagged edges, etc.) Handlebars and mallets must be capped. Bullhorn handlebars are not allowed.

2.4 – Helmets are mandatory. Pads are recommended.

General Rules of Play

Games will be played 2 halves of 25 minutes. A “Mercy rule” will be in place. The game will be called if a team is ahead by 12 goals.

3 – Start of a game:

3.1 – Players from each team proceed to their side of the court. Players will line up, facing center court with rear wheels touching the back wall.

3.2 – The ball will be positioned at center court.

3.3 – Play will begin with a “3 – 2 – 1 – Go” from the court referee.

4 – Scoring a goal and ball movement

4.1 – A goal must originate as a “shot,” defined as striking the ball with the end of the players mallet.

4.2 – Wrist shots or scoop shots are not considered a “shot,” therefore will not count as a goal. This technique may be used to pass the ball.

4.3 – A “shuffle,” defined as a ball that is struck with the broad side of the mallet or mallet shaft. Shuffles cannot be used to score a goal. However, a shuffle of the ball by the defending team into their own goal will be considered a goal.

  • If an offensive player shuffles the the ball into the defending player guarding the goal and the ball enters the goal, it will not count as an own goal; The defending team will get possession of the ball and the offensive team will concede half-court.
  • A shot from an offensive player that deflects off the broad side a team mate’s mallet will be considered a shuffle and will not count as a goal.

4.4 – Ball-joint: Not to be confused with a scoop pass, toss or other ball handling. The ball-joint is defined as pinning the ball between an open end of the mallet head and the playing surface and then dragging it. Ball-jointing will be allowed ONLY in the player’s defensive zone. Ball jointing in the offensive zone will result in the ball turnover and concession of half-court.

4.5 – If the ball becomes lodged on a player, bicycle or in the spokes of a wheel in such a way that it cannot be played safely, game play will be stopped. The ball will be dislodged and placed on the ground at the point of incident. The player directly involved in the ball being lodged will get possession and play will resume.

4.6 – The ball cannot be played with the feet. Intentionally touching the ball will be counted as a foot-down or “dab” (see below) and that player will be required to tap-out.

4.7 – “buzzer” shots will only count if the ball crosses the goal line before the sounding of the final bell, buzzer, whistle, etc.

4.8 – If the net is dislodged or moved from it’s appropriate position and the ball crosses the line of where the net should have been, a goal may be awarded at the refs discretion if there is no doubt the goal would have entered the net should it have been in place.

5 – After a goal is scored:

5.1 – The scoring team will return to their half of the court.

5.2 – The conceding team will return to their half of the court with possession of the ball.

5.3 – The defending team may not attack until the ball or an offensive player has crossed the center line.

6 – Footdown or “Dab”

6.1 – A foot-down or “dab” is defined as any player placing their foot on any horizontal surface (e.g., the ground, his mallethead, a bike, the ball, another player, the top of the boards.)

  • Leaning on the nets counts as a dab

6.2 – If a player “dabs” that player is out of play and may not interfere with the ball or other players until they “tap in” at one of two designated center court points.

  • If play is blocking a “dabbed” player from a tap out spot, the player should let the play pass before tapping back in or tap back in at the other tap out spot. Interfering in play in order to tap back in will result in 1 minute penalty being assessed for interference.

6.3 – If a “dabbed” player stops a shot from going into the net, at the ref’s discretion, it may be ruled a goal. Example: a defending player in front of the net loses their balance and dabs. The defending player remains in front of the net – intentionally or unintentionally – and blocks an incoming shot. If there is no doubt in the referee’s mind that the shot would have resulted in a goal, the referee can declare a goal.

  • If it is also determined that the defending player intentionally blocked the net when out of play they will be awarded a 1 minute penalty.

6.4 – The “tap-in” area will be located at center court on either side of the court.

6.5 – If a player crashes or falls off their bike, play will continue unless a player is injured. At this point the referee will stop the game and attend to the injured player.

Overtime: In a finals situation where a winner must be determined, in the event of a tie at the end of the alloted time, the game will be stopped. The ball will be reset at center court and the players will joust to recommence the game and play continue untimed until one team scores.

Contact and general court behavior

Like contact between bodies and equipment is permitted. However, depending on the severity, any physical, mallet or bike play that is considered by the referee to be excessive, reckless and potentially dangerous to the safety of the players will result in a warning or a penalty. Essentially, the choice to check/pick/mallet-to-mallet is not the issue. It’s how you do it.

7 – Permitted contact and restrictions:

7.1 – body-to-body – this includes shoulder-to-shoulder contact and the use of forearms.

7.2 – mallet-to-mallet – this includes incidental contact playing the ball and lifting another player’s mallet. Striking another player’s mallet with excessive force, or slashing, will result in a warning or a penalty.

7.3 – Holding or otherwise restraining another player by grabbing that player, their clothing or any of their equipment using hands, elbows, feet or mallets is not permitted.

7.4 – Pushing with the hands is not permitted.

7.5 – Pushing or checking someone from behind is not permitted.

7.5 – Mallet-to-body contact is not permitted.

7.6 – Mallet-to-bike contact is not permitted.

7.7 – Body-to-bike contact is not permitted.

7.8 – Incidental bike-to-bike contact is fine. Throwing a rear wheel into another player’s bike and T-boning is not permitted.

7.9 – Any check along the side boards – in this case, boards three feet high or lower – that results in the opposing player going over the boards will be heavily scrutinized. If the check is deemed appropriate and the opposing player simply could not maintain their balance, play will continue. If, however, the check against the boards is deemed excessive, reckless or otherwise thought to have little regard for the safety of the opposing player, the referee has the option to issue a warning or a penalty.

7.10 – Clear intent to injure another player or repeated dangerous and reckless behavior after receiving two warnings is not permitted and will be met with a two-minute penalty or ejection from the match.

7.11 – Throwing of mallets is not allowed at any time, in any situation. Intentionally throwing a mallet will automatically result in at least a 30 second penalty.

7.12 – If a thrown mallet stops a ball from going through the goal the referee may use his discretion to award a goal.

Time-outs

The referee reserves the right to stop game play for any reason. Time-outs will/can be called for the following reasons:

  • A goal is scored. Time will always be stopped after a goal, but an extended time-out can be called for a mechanical, or water, etc. Each team can call three of these timeouts.
  • The ball goes out of play. The referee will stop time until the ball can be retrieved. The defending team will then get possession of the ball, half-court will be conceded and play will resume.
  • Mechanical problem. The team with the player having the mechanical problem has the option to call a timeout or “mechanical” only after they take possession of the ball. If the team experiencing a mechanical problem is poised to score when the mechanical arises, they may opt to continue their attempts until such a time as, still in possession of the ball, they decide to as for a mechanical timeout.
  • Serious injury.

Penalties

These are the penalties available to the referee. Some infractions have predetermined penalties, such as ball-jointing in the offensive zone (see below). Otherwise, depending on the severity, the referee have the right to use any of these at any time in any order for the infraction in question.

  • Tap-out: The referee may instruct a player to tap-out at either side of center court. If required, a player must hit the tap-out point with their mallet or they will still be considered “out.” If a player does not physically touch the tap-out with their mallet, they may be asked to tap-out a second time. Tap-outs will always happen without stoppage.
  • Ball turnover: The penalized team will return to their side. Once the team in possession of the ball crosses half-court, either with a player or the ball, play will resume.
  • Warnings: For most infractions the referee will issue a verbal warning. Repeating the same behavior will result in a more severe penalty.
  • 30-second penalty: This penalty will follow a verbal warning or will be used to penalize players for a more serious first-time rule violation. When the referee observes an infraction, they will whistle, stop time and call for the offending player to exit the court. The timekeeper will declare when they can re-enter the game. The resulting game play will be 3 on 2 for a full 30 seconds unless the innocent team scores during the power play. At this time, the penalized player may re-enter the court.
  • One minute penalty: Interference and other penalties
  • Two minute penalty: This is reserved for striking (see below), excessive force or reckless behavior that draws blood or otherwise results in serious injury or any other dangerous behavior that has been met with two prior warnings. The penalized player will remain off the court for the full two minutes, unless the innocent team scores during the power play. After the innocent team scores during a power play, the penalized player may re-enter the court.

IMPORTANT: A delayed penalty can be called. If the innocent team has possession, the referee will blow the whistle when the opposing team gets the ball. The penalized player will then be instructed to exit the court. The ball will be turned over to the innocent team. Each team will return to their side and play will resume. A goal by the innocent team will end the penalty. The penalized player may then return to the court.

  • Ejection: This is penalty is reserved for fighting and acutely reckless or willfully dangerous play that either results in or is deemed as having the potential to cause serious physical harm. The penalized player will be removed from the game. The game will continue as 3 on 2 until the end of regulation time.

Infractions that will result in a ball turnover:

  • Tossing the ball out of the court – This is a delay of game penalty. If the ball is shot and deflects off a mallet or other surface, the ball will simply be placed on the court at the point of exit and play will resume with no ball turnover.
  • Ball-jointing in the offensive zone – Ball jointing is allowed ONLY in the player’s defensive zone. Scooping the ball, throwing the ball is permitted.

Malleting of front wheels:

  •  If a player’s mallet is put in front of another player’s front wheel causing them to dab (regardless of intention) a delayed penalty should be assessed.
  • If the malleted player’s team retains possession of the ball, the offending player should “tap in” and play will continue uninteruppted
  • If the offending player or one of his/her teammates gains possession the whistle is blown and the ball is turned over

Infractions that can result in a Warning or Penalty: Same as after a goal.

  • Hooking or holding- Hooking is defined as using a mallet to restrain a bike or player. Holding is grabbing a player, their clothing or their bike with your hand or elbow, a.k.a “chicken winging.”
  • Cheap shot- Checking, hitting or pushing someone in the back. Physical blows about the neck or head, any punching or kicking will also be penalized as a “cheap shot.”
  • Striking – A hard strike against someone’s mallet may be called as “striking.” You can defensively hook another player’s mallet, lift it or hold it down with yours, but striking will be called.
  • Mallet throwing. (Minimum 30 second penalty)
  • Too many players on the court (1 Minute penalty)
  • Interference: Intentionally interfering in play whilst “dabbed” (1 minute)

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>